Notes_Google UX Design_Course 2: Start the UX Design Process: empathize, Define, and Ideate
Week 1
What is UX research
UX research focues on understanding user behavior, needs, and motivations through observation and feedback.
Empathy
The ability to understand someone else’s feelings or thoughts in a situation
Collaboration
The ability to work with a range of people, personalities, and work styles
Foundational research
Questions you might consider during foundational research include:
- What should we build?
- What are the user’s problems?
- How can we solve those problems?
- Am I aware of my own biases, and am I able to filter them as I do research?
Common foundational research methods include:
- Interviews: A research method used to collect in-depth information on people’s opinions, thoughts, experiences, and feelings. You’ll often conduct interviews of your target users themselves.
- Surveys: An activity where many people are asked the same questions in order to understand what most people think about a product.
- Focus groups: A small group of people whose reactions are studied. For example, your focus group might bring together eight users to discuss their perspectives about new features in your design. A focus group is usually run by a moderator who guides the group on a certain topic of conversation.
- Competitive audit: An overview of your competitors’ strengths and weaknesses. You’ll conduct your own competitive audit later in the course, so you will understand this research method well!
- Field studies: Research activities that take place in the user’s context or personal environment, rather than in an office or lab.
- Diary studies: A research method used to collect qualitative data about user behaviors, activities, and experiences over time. Often, a user will log, or diary, about their daily activities and provide information about their behaviors and needs, which can help inform your designs.
Goal of foundational research: to help define the problem you would like to design a solution for
Design research
Done while you design. Within the product development lifecycle, design research happens during the design stage (stage three) to help inform your designs, to fit the needs of users, and to reduce risk. Each time you create a new version of your design, new research should be done to evaluate what works well and what needs to be changed.
In design research, goal is to answer the question: How should we build it?
Additional research methods that might be used to conduct design research include:
- A/B testing: A research method that evaluates and compares two different aspects of a product to discover which of them is most effective. For example, you might have users evaluate two layouts for the homepage of your app to find out which layout is more effective.
- Cafe or guerrilla studies: A research method where user feedback is gathered by taking a design or prototype into the public domain and asking passersby for their thoughts. For example, you might sit in a local coffee shop and ask customers if they would be willing to test your app design for a couple of minutes and provide feedback.
- Card sorting: A research method that instructs study participants to sort individual labels written on notecards into categories that make sense to them. This type of research is largely used to figure out the information architecture of your project, which we’ll discuss in the next course of the program — Course 3: Build Wireframes and Low-Fidelity Designs.
- Intercepts: A research method that gathers on-site feedback from users as they engage in the activities being researched. Intercepts are often conducted in the field, so this type of research is often considered a subset of field research. An intercept study can provide quick, high-level feedback.
Post-launch research
Done after design is complete and product has launched. Within the product development life cycle, post-launch research happens after the launch stage to help validate that the product is meeting user needs through established metrics.
Goal: answer the question: Did we succeed?
Research methods might use to conduct post-launch research include:
- A/B testing
- Usability studies
- Surveys
- Logs analysis: A research method used to evaluate recordings of users while they interact with design, tools, etc.
Primary research
Research you conduct yourself
Secondary research
Can be infromation from books, articles, or journals
Quantitative research
Focuese on data that can be gathered by counting or measuring
If you want to know how the majority of users are experiencing a product
Often answer questions:
How many?
How much?
Qualitative research
Often based on interviews, where focus on a smaller number of users and understand their needs in greater detail
Survey
An activity where many people are asked the same questions in order to understand what most people think about a product
Usability studies
A technique that help us evaluate a product by testing it on users
KPI
Key performance indicators are critical measures of progress toward an end goal
How to decide the research method
Decided by the question we are trying to answer
Secondary research used when getting started with a project
If we’re just getting started with a project, we might use secondary research to know the stats, facts, and figures that already exist about our users
Interviews
To understand what users think and why
Drawback of interviews
Cost money and time
Benefit of usability studies
Observa first-hand user interaction with product
Let the user give in-depth feedback
6 biases
Confirmation bias
False consensusbias
Primacy bias
Recency bias
Implicit bias
Sunk cost fallacy
Bias
Favoring or have prejudice against sth based on limited information
Confirmation bias
Occurs when you start looking for evidence to prove a hypothesis you have
A way to avoid confirmation bias is to include a large-sample of users
False consensus bias
Happens when we overestimate the number of people who will agree with our idea or design, which creates a false consensus
Recency bias
That’s when it’s easiest to remember the last thing you heard in an interview, conversation, or similar setting, because it’s the most recent
Primacy bias
is another reason to take detailed notes or recordings, so you can review everything that happened, not just the memorable first impressions
Implicit bias
A collection of attitudes and stereotypes we associate to people without our conscious knowledge
Sunk cost fallacy
The deeper we get into a project we’ve invested in, the harder it is to change course
Overcome biases
Reflect on our behaviors, and can ask others to point our implicit biases
Bias is a llimitation that extends well beyond the field of UX design and user research
Week 2
When empathize with someone
You share their mental and emotional experiences
UX design is
It is not about solving problems we assume users what solved. It’s about solving problems that users actually want solved
UX research
We might think we know who a user is and what they need, but UX research reveals who they really are and what they actually need, allowing us to better empathize with the user
How to empathize with users
Ask lots of questions. As a UX designer, you cannot make assumptions about the needs of your users. Instead, ask your users directly about their needs and wants, which your product design can address. Ask questions that begin with what, how, and why to gain a deeper understanding of your users’ perspective.
Become more observant. Shift your focus to the whole user and not just the words they are using. In interviews where the user is physically present or on a video recording, watching a user interact with you or your product can provide physical cues that can affect your research outcomes. To help capture observations, you’ll take detailed notes or even record your sessions with users.
Be an active listener. Active listening requires you to fully concentrate on, understand, and remember what is being said by the user you’re interacting with. Avoid getting distracted by where the conversation is going or what you might say next. In UX design, practicing active listening can help you get impartial feedback directly from your users, which you can apply to improve your designs.
Request input. It’s important that the feedback you receive is objective and unbiased. Friends or colleagues often provide biased, mostly positive feedback because they want to support or please you. So, it’s important to request input from a variety of sources and a diverse group of users. When asking for feedback, use open-ended questions to understand the user’s actual thoughts on the experience or product.
Have an open mind. We all have biases. Remember, a bias is favoring or having prejudice against something or someone, based on limited information. As UX designers, we have to set those biases aside to better empathize with others. Your goal is to understand users, not to complicate their feedback with your own opinions and emotions.
Keep current on UX research. Follow researchers and join online communities to stay up-to-date on the research that affects UX designers and the users you’re designing for. Research is always changing and evolving as we understand more about human psychology. Staying current will give you an advantage in how you understand and interact with your audience.
Pain point
Any UX issues that frustrate the user and block the user from getting what they need
Financial pain points
User problems related money
Product issue
These are usually quality issues related to the product
Process issue
These are frustrations that stop the user going from point A to point B
Support issues
When user interact with product, they might have questions. If they can’t find answers to their questions, they won’t feel supported.
Personas
Fictional users whose goals and characteristics represent the needs of a larger group of users
User group
A set of people who have similar interests, goals, or concerns
Week 3
User story
A fictional one-sentence story told from a persona’s point of view to inspire and inform design decisions.
Persona, User story, Journey map
If the persona is character, the user story is plot, the journey map is story outline
Benefits of user journey map
A user journey map reduces the impact of designer bias, which you might remember as the tendency for the designer to design according to their own needs and wants, instead of the users’
Highlights new pain points
Journey mapping also highlights new pain points
Important to have conversations with disabilities
It’s important to have conversations with people with disabilities and immerse in the assistive technology that they might use
Websites need to support keyboard input and navigation
So all websites need to support keyboard input and navigation to comply with the requirements of the Americans with Disabilities Act.
Curb cut
A curb cut is the name for the slope of the sidewalk that creates a ramp with the adjoining street.
Curb-cut effect
The curb-cut effect is a phenomenon that describes how products and policies designed for people with desabilities often end up helping everyone
Week 4
Problem statement
A clear description of the user’s needs that should be addressed
Problem statements help establish goals
- An effective problem statement tells what the user really needs. Defining the goal clearly and concisely gets everyone on the design team onboard and focused on the same thing
- Understand constraints. Get to know what’s keeping users from satisfying their needs
- Define deliverables. When finally solve the problem, what will we have to show for? It’s helpful to know what our solution will produce
- Create benchmarks for success
Hypothesis statement
A hypothesis statement writes out our best educated guess on what we think the solution to a design problem might be.
Be flexible and adapt in order to with the best design solution
Be flexible and adapt as you go in order to end up with the best design solution
The human factor
The human factor describes the range of variables humans bring to their product interactions
Common human factors that inform design
impatience,
Limited memory
needing analogies
limited concentration
change in need
needing motivation
prejudices
fears
making error
misjudgment
Mental models
Internal maps that allow humans to predict how sth will work
Feedback loops
Feedback loops refer to the outcome a user gets at the end of a process
Isolation effect
States that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered
Serial position effect
When people are given a list of items, they are more likely to remember the first few and the last few, while the item in the middle tend to blur
Hick’s law
The more options a user has, the longer it takes for them to make a decision
Week 5
Ideation
Defined as the process of generating a broad set of ideas on a given topic with no attempt to judge or evaluate them
No judgement
Be able to explore all ideas without judging them and throwing them out
Explore as much ideas as possible
Part of being a designer means intentionally exploring as many ideas as possible, knowing that some of them or even most of them won’t work
Important to have a reason for picking the idea
When reviewing the ideas, it’s important to have a reason for picking the idea you move forward with
Reason for picking the idea
- is the idea feasible? is it technically possible to build
- is the idea desirable? does it solve the user problem you’re focusing on?
- is your idea viable? is it financially beneficial for the business
If an idea meets these three criteria, it might be a good option to move forward with
Ideation is focused on coming up with a lot of ideas
Why need lots of ideas
Let users test a bunch of ideas and they might find the right answer
Understand business needs behind design
This includes the business’s voice, tone, and budget
Ways of communication
Small changes in language communicate a brand’s voice and tone and help improve the user experience
Competitive audit
An overview of your competitors’ strengths and weaknesses
Direct and indirect compotitors
Who do you consider to be your competition? Should include both direct and indirect competitors in audit
Benefits of competitors audit
Knowing all of these things can help you save time, money, and energy
- Giving you an idea of products already in the market and their designs.
- Suggesting ideas to solve early problems that you’re facing with your own designs.
- Revealing the ways that current products in the market are not meeting users’ needs. This is a gap for your product to address!
- Demonstrating the expected life cycle of a product in the same market as yours.
- Informing all the different iterations your product could take and how those performed for your competitors.
Innovation
Key is to understand what the competition is doing and use that as a starting point to push forward and innovate
Limitations of competitive audits
Should do competitive audits on a regular basis, not just once
Sketching by hand is a avaluable skill for master. Sometimes, hand are move quicker than brain
Crazy eight
Lets you compare ideas, see everyone’s different ideas, and narrow down the list of ideas before moving on with the best solutions
Best solution is users think
The best solution is always what your users think is best and not what you or your team thinks is best
User journey
The series of experiences a user has while intercting with a product
Figure out who you’re designing for and what their needs are
But part of the research process requires you, as the UX designer to figure out who you’re designing for and what their needs are
Whether have enough information
Consider whether you have enough information to go forward, or whether you need to go back to your research and collect more data